The Let's Play Archive

Vampire: the Masquerade - Redemption

by gatz

Part 29: To Curse the Darkness



Note that the game assumes you're playing with other people.



If this place looks familiar to you, it should. We're in the inn from Prague. There's nothing to do in here except attack the patrons and guard, which we don't want to do.



Hey look, it's a Nosferatu in plain sight.



Even if you're playing as a human, this conversation still proceeds like this. There's no voice acting for any of the text, by the way.



Then he disappears. I'm not sure why that blue text appears even when you're not playing as the Story Teller.



This place looks oddly familiar. Let's check the map.




It's the northern quarter of Prague.



There's his haven.









Let's ask for proof.




Then he disappears.



This is some shitty proof, but regardless, we're forced to do the misson.

The other option leads to the dialogue: "Le Comte's haven lies within an antechamber to this church. My master allowed Le Comte to lodge there, and the Toreador repaid him with death! Le Comte's lair is protected from direct entry by holy ground. To reach the antechamber, you must journey through the catacombs, where Nosferatu lurk. The catacombs pass safely under the consecrated ground and travel to the old, forgotten church interior where Le Comte dwells- all unbeknownst to Mother Eglantine. But beware the catacombs. Now that Thelonius is dead, my brother and sister Nosferatu are far from hospitable. They are an evil brood, distrustful of other Cainites and ferocious towards trespassers in their domain. Good luck in your quest. If I am not here when you return, I pray be patient. Feeding is difficult for me until I replace poor Ragwick. Though I’ve had my eye on a suitable substitute…" And we don't get the note.



I just want to point out that this side room has no entrance or exit.



Outside of the Church..




Past Rebecca..




They reuse models from the single player chronicle. There's no new models or maps for anything.



I'm not sure why we thought this old woman would know what's going on.



She serves as the one shop is this whole town.



So, she sells both the items of a blacksmith and alchemist.



I have the pitchfork equipped. It's not a good weapon.






We can talk to both of them again.



The reliquary is missing. Hmm..



Time to head to the graveyard




We were just in the church tower!



We'll be sure to go ask Sorvena about this later.




Where Josef was is now our haven.



You know what? Fuck this dungeon shit. This is just Josef's tunnels taken wholesale from the single player chronicle. There's no reason to show off what we've already gone through.



The game has the Star of David which, like the Holy Cross, increases the human's equipped faith. I guess the game didn't want to be historically accurate and be consistent with the Church's position of Judaism.

Our Tremere is now red instead of purple because of the Leather Armor he's wearing.



That hidden room can't be interacted with, even though I'm using Heighten Senses. That empty black box below the text box is called a chat window. You press enter and type whatever you want to say for other people to read. There were also some other commands.



The 10 sided die was more about pretending you were playing a tabletop game than anything. As far as I know, the storyteller was the only one who could do it.



Yes, there's still the mini-boss fight with Othelios.



Are you joking?



How lazy is that?! He's still got the same voiced line from the single player chronicle!



Yes, we've got to go through this whole puzzle again.



Hey, it's Ragwick. I thought he was supposed to look like a Nosferatu.






THE HORROR



Upstairs, we find Orsi.



He was actually supposed to be masturbating, but they couldn't figure out how to animate that.





If we didn't choose the earlier option of asking for proof, we wouldn't know that he requested a meeting, and we would have had to kill him to take the monocle.



The conversation ends, and we get to increase our stats and powers.




It's the same monocle we found in the Tower of London, but I can't show you that until I get a scroll of Spirits Touch.



Ragwick is gone.



There's no reason to backtrack through the dungeon again. We've already seen that the secret door can't be opened, right?



Back near the gate to the cemetery..



Not strangers! How awful!



Back in the tower..




I'm going to show off both, but first let's keep the monocle.




This is a pretty difficult fight for one person given that this whole chronicle is supposed to be done with a coeterie. He likes to use cloak of shadows. Trust me when I say it's not that exciting - not exciting enough for a video, at least.



Rebecca came out of the side room. I guess I can believe that, given that she was abducted. Do Nosferatu ghoul's faces turn scarred? I remember that Knox from Bloodlines look completely normal, without any scars.



Ok, what? Ragwick was in that room as well? How did Rebecca not notice him? Like I showed, there isn't an entrance or exit from there, so he must have been in there at the same time as Rebecca. And are his scars now healed all of the sudden? Rebecca doesn't have any reaction that she would have to discovering her lover having a scarred face.



We can still walk around the town, though.




Othelios still drops the same axe.



See? This is the same monocle.

By the way, guess what happens when a Tremere equips Half Plate?



He turns into Etrius.



Here's the other ending.




After killing Melmoth again..



Then she stabs herself in the stomach.




Is my commentary really necessary? This is awful.

Even though that secret door wouldn't open even when we increased our vampiric senses, let's go back there again with the monocle. Maybe it will somehow be able to be interacted with, even though it does the exact thing we've already tried.



What do you know? This is Thelonius' lair.





I guess Thelonius stole the reliquary.



Let's bring that back to the nun.



We can say no..



And then we never get a chance to give it to her again. She just repeats a line she's already said.




That's it for To Curse the Darkness. Next time I'll use a different character model. If there are any requests, I'll listen to them.

By the way, I found a document Nihilistic released on this chronicle. Apparently our friend Moongod made it, with additional dialogue from the world's greatest writer Daniel Greenberg. Here's a dropbox link.